Wokis' Web

Developing things for fun.


About me

it's a me!

I'm Wokis! My real name is Cristian. I love cats and Space. I mostly create backend systems and applications but I can do frontend solutions as well. You can check my work down below!
Also, you can contact me using Twitter or sending me an email.


Projects

These are the projects I've worked on.

ProjectAlpha

logo projectalpha

ProjectAlpha was a Minecraft server. We developed every plugin that it had from scratch, doing it in Java.

Developed with Cadox

Github repository

Java

CardsCardsCards

logo cardscardscards

CardsCardsCards is a cards game based on YuGiOh cards with funny pictures from Spain. The game was developed in Java and it had both a Client and a Server module.

Developed with Cadox

Game's page

Java

Keepit

logo keepit

Keepit is a note program. It's that simple. It was developed as a final project for my development degree. You can create, view and delete notes. Also, you can search any note by title, category or label. It is entirely on Spanish, but it could be translated easily to other language. It accepted multi-user and used a MySQL database to store all notes.

Github repository

Python

Spanish Card Game

Spanish Card Game was a project written in Python. It is based on "Mona" spanish card game and recreates it automatically on a window. It accepts up to 10 players. It is based on a card library and modified to accept the Pygame library to make it look a little more nice and have a GUI support. The game can be played infinitely and always wins one.

Github repository

Python

LifeProject

LifeProject was a project made in Java where I intended to make a survival and city management where you had to be the "god" of a civilization and make them go as big as possible. You should watch out for them, mostly food, water and some basic resources like wood and stone. I planned to make it hard for them to prosper and grow up, but if it happened, it would be easy to continue to late game. It would have had enemies that raided your village and some random events that would have made it hard. At this moment the game is paused. It made it to de "0.8-indev" version.

Java

SpaceDroid

logo spacedroid

SpaceDroid was a game originally made for Android using block coding on MIT's AppInventor2 website. It was ported to Java, where is it right now. The game has a "retro"-like style where every texture is a 8bits 32x32px pixel-art. There are 3 main space ships for the user and it featured up to 6 different enemies with different health. Also, it had a shop where you can change the munition, the ship or buy some upgrades for it. It was an infinite game where the difficulty maintained. The position and the enemies were selected randomly and it was likely that you couldn't have two games that were similar.

Github repository

Java